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Old 04-09-2005, 02:42 AM   #76
Hackwiz
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Hey all,
Well, these codes didn't take too long to come up with, (3 years, ha ha).
This game uses the same addressing mode used in Blackthorne for Items collected. It's a conspiracy I tell ya!!!
Anyways, there's no way I would have found these without a debugger. And because of the addressing modes used, there are some glitches.

Frankenstein (SNES/GG)
C2B9-1DA4 Infinite Health (note 1)
8533-3F0D

8F32-C7DD Energy Balls Don't Deplete Health (note 2)

(note 1) Energy balls deplete health.
(note 2) May have to turn off Game Genie to jump on/move some items.

Since I lost my job last Friday, I'm going to have to start charging money for these codes. Don't worry, a substantial amount has already been withdrawn from your bank account.
Go ahead and check, I'll wait...
...
...
...
...
...
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Last edited by Hackwiz : 04-09-2005 at 02:50 AM.
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Old 04-09-2005, 03:28 AM   #77
Rune@GSC
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That muckin' futs, Hackwiz.
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Old 04-09-2005, 01:14 PM   #78
Hackwiz
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Ya, it sorta sucks.
I'm going to be 40 this year, and the career I trained for is drying up (electronics technician). Now I have to decide what I want to be when I grow up...all over again.
My dream is to be a "Tilt-O-Whirl" operator with Pugh Shows. Thats' right, I want to be a "Carnie".
Unfortunately, my wife doesn't find this amusing.

Other options:
Pimp-Daddy
Topless Dancer
Specimen Donor
The guy that holds Wacko Jacko's umbrella
Census taker in Iraq

Add more if you think of anything funny!!!

Rune,
I goofed around with the Frankenstein code this morning and found a better one, where you don't have to turn the GG off and on. There is no note with the code.
Sorry for the extra work, but they did some crazy crap and it took awhile to figure out.

Frankenstein (SNES/GG)
DDE5-3FB0 Energy Balls Don't Deplete Health
DDE5-3F20

Thanks,
HW

BTW, Here are the PAR codes I've been using, and then some...

Frankenstein (SNES/PAR)
7E16C45F Infinite Health/Energy Balls
7E16C55F
7E204313

Inventory Modifiers
7E01A8?? Slot 1
7E01A9?? Slot 2
7E01AA?? Slot 3
7E01AB?? Slot 4
7E01AC?? Slot 5
7E01AD?? Slot 6
7E01AE?? Slot 7
7E01AF?? Slot 8
7E01B0?? Slot 9
7E01B1?? Slot 10

??
01 - Length of Rope
02 - Iron Key
03 - Working Block and Tackle
04 - Brass Key
05 - Rusty Hexagonal Nut
06 - Rusty Bolt
07 - Cartwheel
08 - Rusty Pulley Wheel
09 - Leather Satchel
0A - Gentlemans Hat
0B - Knowledge of Physics
0C - Green Book
0D - Two Headed Battle Axe
0E - Unusual Looking Key
0F - Fractured Human Skull
10 - Skeleton Key
11 - Short Sword
12 - Woodsman's Hatchet
13 - Crossed Weapons
14 - Key Made of Iron
15 - Peculiar Looking Key
16 - Workman's Pick
17 - Knowledge of Locks
18 - Knowledge of Heraldry
19 - Large Leaf
1A - Large Hunting Knife
1B - Plant with Small Leaves
1C - Flat Stone
1D - Small Round Stones
1E - Small Leaves and Berries
1F - Leather Drawstring Pouches
20 - Stone Filled Pouches
21 - Medicinal Herbal Paste
22 - Woman's Gold Locket
23 - Knowledge of Herbal Cures
24 - Trapping Wild Animals
25 - Feather Duster
26 - Container of Powder
27 - Ostrich Egg
28 - Test Tube: Coloured Liquid
29 - Unusual Chemical Substance
2A - Heavy Duty Crowbar
2B - Test Tube: Cloudy Liquid
2C - Victor's Family Portrait
2D - Glass Beaker
2E - Silver Topped Walking Cane
2F - Knowledge of Chemistry
30 - Green Book
31 - Narrow Slats of Wood
32 - Snow Goggles
33 - Planks of Wood
34 - Adjustable Shaving Mirror
35 - Straggly Well-worn Rope
36 - Small Hand Built Raft
37 - Light Focusing Device
38 - Explorer's Snow Shoes
39 - Animal Pelts and Furs
3A - Brass Telescope
3B - Knowledge of Boatbuilding
3C - Knowledge of Optics
3D - Worn Metal Cog
3E - Chunk of Flint
3F - Sailor's Gaffing Hook
40 - Tin of Woodshavings
41 - Section of Fishing Net
42 - Roughened Piece of Steel
43 - Tinderbox
44 - Rusty Handle
45 - Crank Handle
46 - Ball of Twine
47 - Knowledge of Fire
48 - Knowledge of Mechanisms

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Last edited by Hackwiz : 04-09-2005 at 02:54 PM.
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Old 04-09-2005, 04:38 PM   #79
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No problem Hackwiz. I hope things turn around for you soon!
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Old 04-10-2005, 10:27 AM   #80
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I wish you success Hackwiz!
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Thanks for attention.

Chemist.
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Old 04-10-2005, 03:30 PM   #81
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Good luck Hackwiz! I'm sure you'll find another job that fits your interests. :]

On another note, here are a few codes for Young Merlin, SNES, GG:
Code:
CE3E-3DAF   Infinite energy
DF8C-30E4   1 trefoliate to become invincible
FD86-C1D1   Start with 16 hearts
FD8B-C001   Start with 16 full hearts
3C6A-1DB1   Respawn with full energy instead of half
DD34-4464   All types of water refill full energy
4429-3F63   Start with an empty bottle (but can't select it) [1]
B68B-C70D   Start a new game and it says "Error In Check_Item_On_Screen" and
            "Error Error ALLOC INV" repeatedly [1]

[1] Buggy codes. But might be useful to someone who wants to hack further this game.
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Old 04-10-2005, 05:15 PM   #82
Hackwiz
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Thanks for the encouragement y'all.

Rocky Rodent (SNES/GG)
C2A6-CDA9 Red Hairdo Respawns After Most Enemy Hits (note 2)
C2A3-C401 Purple Hairdo Respawns After Most Enemy Hits (note 2)
C22B-4709 Corkscrew Hairdo Respawns After Most Enemy Hits (note 2)
C222-4FD1 Green Ponytail Hairdo Respawns After Most Enemy Hits (note 2)
C236-3400 Birdnest Hairdo Respawns After Most Enemy Hits (note 2)
C2C3-3DD5 Don't Lose Hairdo If You Die

(note 2) Can still die.
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Old 04-10-2005, 06:41 PM   #83
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All right! More codes. :-)
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Old 04-11-2005, 02:48 AM   #84
Tony Hedstrom
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Hackwiz, at least you have a fairly inexpensive hobby (code hacking).

Electronics... I used to tinker in that back in the day. Lets see if I can remember.... Full wave bridge rectifier. I used one of those to build a 12 volt DC power supply. I could have used your expertise many times back then.

Good luck in your job search.

Tony.
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Old 04-13-2005, 07:58 PM   #85
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Two new codes for Mega Man X (SNES, GG):
Code:
63B1-146F   Start with all equipment (helmet, armor, charge level3, dash)
DDC3-4DD0   May do Hadouken anytime; even in mid-air and multiple times [1]

[1] In some circumstances, it will render X untouchable. This may
cause problems when X should enter boss areas and Dr.'s capsules.

Edit:
And two more codes for Mega Man X2 (SNES, GG):
Code:
63B2-640F   Start with all equipment
DDAC-074F   May do Dragon Punch anytime; even in mid-air and multiple times [1]

[1] In some circumstances, it will render X untouchable. This may
cause problems when X should enter boss areas and Dr.'s capsules.
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Last edited by quad : 04-13-2005 at 08:31 PM.
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Old 04-13-2005, 10:05 PM   #86
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I've got these.
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Unread Yesterday, 12:53 PM   #87
Hackwiz
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Air Strike Patrol (SNES/GG)
C2B1-3765 Infinite Fuel
C237-CFA1 Infinite Flares
C2B8-4DA9 Inf. Missles F15 Strike Eagle
C2B7-C4D9 Inf. Missles A10 Thunderbolt II

C22A-CD01 No Damage From Enemy Fire
C534-CDD0
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Unread Yesterday, 02:59 PM   #88
Hackwiz
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The Adventures of Kid Kleets (SNES/GG)
C26A-3709 Infinite Time
C2A6-1700 Infinite Health
C282-34A1 Infinite Lives
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Unread Yesterday, 03:09 PM   #89
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Thanks Hackwiz. I have these.
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Unread Today, 12:33 PM   #90
Hackwiz
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Adventures of Yogi Bear (SNES/GG)
C2CD-1404 Infinite Health
C269-47DD Infinite Lives

Aero Fighters (SNES/GG)
8229-37A0 Infinite Lives P1 & P2
8229-37D0 Don't Lose Power-ups When You Die P1 & P2
8237-47A1 Inf. Bombs "American F-18" P1
8237-47A9 Inf. Bombs "Japanese FSX" P1
8237-1D09 Inf. Bombs "Swedish AJ-37" P1
8237-17A9 Inf. Bombs "British AV-8" P1
823E-3D60 Inf. Bombs "American F-15" P2
823A-4D09 Inf. Bombs "Japanese F-15" P2
8239-1FD9 Inf. Bombs "Swedish JAS-39" P2
823D-C769 Inf. Bombs "British IDS" P2

Air Cavalry (SNES/GG)
3DE8-AD64 Infinite Lives
82B7-D7A7 Infinite 7.62 mm Rounds

89E1-D7D4 Infinite 2.75 Rockets
89E6-DDD4
82B5-DF07

Whew!!!!
Just 10 more "A's" to go.
I don't do sports games, so if anyone wants to hack these four...
-ABC Monday Night Football
-Andre Agassi Tennis
-Al Unser Jr. Road to the Top
-American Gladiator



HW
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Last edited by Hackwiz : Today at 04:11 PM.
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